<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="recoveryMount" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="3" filename="$data/shared/default_normal.dds"/>
    <File fileId="4" filename="$data/shared/default_vmask.dds"/>
    <File fileId="9" filename="../textures/mountDecals.dds"/>
  </Files>


  <Materials>
    <Material name="decals_mat" materialId="4" customShaderId="5">
      <Texture fileId="9"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lights_active_mat" materialId="5" diffuseColor="0.584314 0.584314 0.584314 1" customShaderId="5" customShaderVariation="staticLight">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.45 0.1 2"/>
      <CustomParameter name="colorMat2" value="1 0.45 0.1 2"/>
      <CustomParameter name="colorMat3" value="1 0.45 0.1 2"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="50 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="lights_inactive_mat" materialId="6" diffuseColor="0.584314 0.584314 0.584314 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.45 0.1 2"/>
      <CustomParameter name="colorMat2" value="1 0.45 0.1 2"/>
      <CustomParameter name="colorMat3" value="1 0.45 0.1 2"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="nonRenderable_mat" materialId="7" diffuseColor="0.584314 0.584314 0.584314 1" specularColor="0.894118 1 0.894118">
    </Material>
    <Material name="visual_mat" materialId="8" diffuseColor="0.584314 0.584314 0.584314 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.1 0.1 0.1 1"/>
      <CustomParameter name="colorMat1" value="0.1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.5 0.5 0.5 3"/>
      <CustomParameter name="colorMat3" value="0.5 0.5 0.5 2"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="recoveryMount.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="mainComponent" dynamic="true" compound="true" collisionMask="2109442" clipDistance="300" nodeId="16" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true">
        <Shape shapeId="2" name="visual" nodeId="17" materialIds="8" castsShadows="true" receiveShadows="true">
          <Shape shapeId="3" name="decals" nodeId="18" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          <TransformGroup name="lights" nodeId="19">
            <Shape shapeId="4" name="unlit" nodeId="20" materialIds="6" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="5" name="lit" visibility="false" nodeId="21" materialIds="5" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
        </Shape>
        <TransformGroup name="inputAttacherJoint" translation="0 0.2413 -0.168208" rotation="-90.0001 -85 90.0001" nodeId="22"/>
        <TransformGroup name="tensionBelts" nodeId="23">
          <Shape shapeId="6" name="trigger" translation="0 0.2413 -0.682959" kinematic="true" compound="true" trigger="true" collisionMask="1048576" clipDistance="100" nodeId="24" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <TransformGroup name="beltStart" translation="-0.157 0.2413 0.0960561" rotation="-90 0 90" nodeId="25">
            <TransformGroup name="beltEnd" translation="0 0 -0.314" nodeId="26"/>
          </TransformGroup>
          <TransformGroup name="beltStart" translation="-0.432 0.2413 0.0234442" rotation="-90 0 90" nodeId="27">
            <TransformGroup name="beltEnd" translation="0 0 -0.864" nodeId="28"/>
          </TransformGroup>
          <TransformGroup name="beltStart" translation="-0.05 0.2413 0.55" rotation="-90 0 90" nodeId="29">
            <TransformGroup name="beltEnd" translation="0 0 -0.1" nodeId="30"/>
          </TransformGroup>
          <TransformGroup name="beltJoint" translation="-0.05 0.2413 0.55" rotation="-90 0 90" nodeId="31"/>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
