<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="MF240.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
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  <Files>
    <File fileId="22" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/assets/lights/lizard/sideMarker07_normal.png"/>
    <File fileId="17" filename="$data/shared/assets/lights/lizard/sideMarker07_vmask.png"/>
    <File fileId="14" filename="$data/shared/connectionHoses/connectors1_normal.png"/>
    <File fileId="15" filename="$data/shared/connectionHoses/connectors1_vmask.png"/>
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    <File fileId="11" filename="$data/shared/default_specular.png"/>
    <File fileId="18" filename="$data/shared/window_diffuse.png"/>
    <File fileId="19" filename="$data/shared/window_specular.png"/>
    <File fileId="23" filename="$data/vehicles/caseIH/maxxum145CVX/maxxum145CVXGrid1_normal.dds"/>
    <File fileId="12" filename="textures/MF240_normal.png"/>
    <File fileId="13" filename="textures/MF240_specular.png"/>
    <File fileId="9" filename="textures/MF240decals_diffuse.png"/>
    <File fileId="3" filename="textures/MF240parts_normal.png"/>
    <File fileId="4" filename="textures/MF240parts_specular.png"/>
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    <Material name="grid_mat" materialId="6" diffuseColor="1 1 1 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="23"/>
      <Glossmap fileId="11"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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    <Material name="lambert1" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="MF240_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
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      <CustomParameter name="colorMat3" value="0.95 0.95 0.95 18"/>
      <CustomParameter name="colorMat4" value="0 0.13 0 1"/>
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    <Material name="MF240decals_mat" materialId="9" alphaBlending="true" customShaderId="5" customShaderVariation="Decal">
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      <Glossmap fileId="11"/>
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  <Shapes externalShapesFile="MF240.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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            <TransformGroup name="wheelBackLeft" nodeId="162">
              <TransformGroup name="hubBackLeft" nodeId="163"/>
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          <TransformGroup name="wheelBackRightTrans" translation="-0.7 0.639 -0.946" nodeId="164">
            <TransformGroup name="wheelBackRight" nodeId="165">
              <TransformGroup name="hubBackRight" nodeId="166"/>
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          </TransformGroup>
          <TransformGroup name="frontAxisJoint" translation="7.62939e-07 0.638 1" nodeId="167"/>
        </TransformGroup>
        <TransformGroup name="cameras" nodeId="168">
          <TransformGroup name="outdoorCameraTarget" translation="0 1 0" rotation="-24 180 0" nodeId="169">
            <Camera name="outdoorCamera" translation="0 0 9" rotation="3.18055e-15 0 3.53113e-31" nodeId="170" fov="54.4322" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
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          <TransformGroup name="cameraRaycastNode1" translation="0 1.485 1.354" nodeId="172"/>
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        <TransformGroup name="lights" translation="0 -0.083 0" nodeId="175">
          <TransformGroup name="staticLights" nodeId="176">
            <TransformGroup name="headLights" nodeId="177">
              <TransformGroup name="gridHeadLights" translation="0 1.14681 1.239" nodeId="178">
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              <TransformGroup name="frontLightRight" translation="-0.542 1.47204 -0.916054" rotation="90 -0 0" scale="1.5 1 1.2" visibility="false" nodeId="185"/>
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          <TransformGroup name="tools" nodeId="221">
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            <TransformGroup name="frontLiftArms" visibility="false" nodeId="234">
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              <TransformGroup name="attacherJointFrontArmBottom" translation="0 0.485541 1.29192" rotation="-13.981 0 0" nodeId="238">
                <TransformGroup name="lowerLink" nodeId="239">
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              <TransformGroup name="mainArmHydraulic" translation="0 0.933 1.368" rotation="78 0 0" nodeId="242">
                <TransformGroup name="mainArmHydraulicPunch" translation="0 1.09202e-05 0.065" nodeId="243"/>
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              <TransformGroup name="attacherJointFrontArmTop" translation="0 1.00207 1.365" nodeId="246"/>
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            <TransformGroup name="trailerLow" nodeId="253">
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          <TransformGroup name="MF875MountFrame" visibility="false" nodeId="275">
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            <TransformGroup name="4wdBars" visibility="false" nodeId="284"/>
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          <TransformGroup name="dummyAttacher" translation="0 21 0" nodeId="285"/>
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        <TransformGroup name="playerRoot" translation="-3.6604e-12 1.157 -0.7" rotation="4 2.8249e-30 0" nodeId="286">
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</i3D>
