<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Ford TW" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/wheels/tires/continental/offRoadHCS/offRoadHCS_normal.png"/>
    <File fileId="3" filename="$data/shared/wheels/tires/continental/offRoadHCS/offRoadHCS_vmask.png"/>
    <File fileId="14" filename="RodaDELUXE_normal.dds"/>
    <File fileId="15" filename="RodaDELUXE_specular.dds"/>
    <File fileId="8" filename="Roda_normal.dds"/>
    <File fileId="9" filename="Roda_specular.dds"/>
    <File fileId="11" filename="michelin_bibload_normal.dds"/>
    <File fileId="12" filename="michelin_bibload_specular.dds"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.5 0.5 0.5 0"/>
      <CustomParameter name="colorMat1" value="0.03 0.03 0.03 0"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert3" materialId="5" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.7 0.7 0.7 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="offRoadHCS_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="0 0 0 0"/>
      <CustomParameter name="prevMorphPosition" value="0 0 0 0"/>
    </Material>
    <Material name="Tyre_Mat" materialId="8" diffuseColor="0 0 0 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="1 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="0 0 0 0"/>
      <CustomParameter name="prevMorphPosition" value="0 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Lizard_rims.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="RodaD20" nodeId="17">
        <Shape shapeId="1" name="lod0" translation="-0.0124672 0 0" nodeId="18" materialIds="6" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="2" name="RodaD20" translation="-0.01905 0 0" rotation="0 180 0" scale="0.96 0.9 0.9" clipDistance="300" nodeId="19" materialIds="4" castsShadows="true" receiveShadows="true">
          <Shape shapeId="3" name="Mesh" translation="0.00495337 -1.92589e-06 -8.60733e-08" clipDistance="300" nodeId="20" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </Shape>
        <Shape shapeId="2" name="RodaD20" translation="-0.01905 0 0" scale="0.96 0.9 0.9" clipDistance="300" nodeId="21" materialIds="4" castsShadows="true" receiveShadows="true">
          <Shape shapeId="3" name="Mesh" translation="0.00495337 -1.92589e-06 -8.60733e-08" clipDistance="300" nodeId="22" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </Shape>
        <Shape shapeId="4" name="OffRoad" clipDistance="300" nodeId="23" materialIds="8" castsShadows="true" receiveShadows="true"/>
        <TransformGroup name="transform" nodeId="29"/>
        <Shape shapeId="5" name="RodaDELUXE" translation="-0.0134375 0 0" rotation="0 180 0" clipDistance="300" nodeId="25" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="6" name="RodaDELUXE" translation="-0.0134375 0 0" clipDistance="300" nodeId="26" materialIds="5" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
  </Scene>

</i3D>
