<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
			<en>Barn With Wood Chip Storage</en>
			<de>Scheune mit Hackschnitzellager</de>
		</name>
        <functions>
            <function>$l10n_function_garage</function>
            <function>$l10n_function_garageBulk</function>
        </functions>
        <image>store_bunkerSiloWithRoof.png</image>
        <price>58659</price>
        <dailyUpkeep>23</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>sheds</category>
        <vertexBufferMemoryUsage>1392640</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>177920</indexBufferMemoryUsage>
        <textureMemoryUsage>9830400</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>bunkerSiloWithRoof.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" placementPositionSnapSize="0.5" placementRotationSnapAngle="90" >
        <testAreas>
            <testArea startNode="testArea_start" endNode="testArea_end" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height"/>
        <clearArea startNode="levelingArea02Start" widthNode="levelingArea02Width" heightNode="levelingArea02Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="90">
        <levelAreas>
            <levelArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height" groundType="gravel"/>
			<levelArea startNode="levelingArea02Start" widthNode="levelingArea02Width" heightNode="levelingArea02Height" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
		<indoorArea startNode="indoorArea01Start" widthNode="indoorArea01Width" heightNode="indoorArea01Height"/>
	</indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea_start" endNode="tipOcclusionUpdateArea_end" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea_start" endNode="tipOcclusionUpdateArea_end" />
        </updateAreas>
    </ai>
	
	<deletedNodes>
        <deletedNode node="parts_bunkerSilo" />
        <deletedNode node="bunkerSilo" />
    </deletedNodes>

  <i3dMappings>
    <i3dMapping id="bunkerSilo" node="0>0"/>
    <i3dMapping id="indoorArea01Start" node="0>2|0"/>
    <i3dMapping id="indoorArea01Height" node="0>2|0|0"/>
    <i3dMapping id="indoorArea01Width" node="0>2|0|1"/>
    <i3dMapping id="levelingArea01Start" node="0>3|0"/>
    <i3dMapping id="levelingArea01Height" node="0>3|0|0"/>
    <i3dMapping id="levelingArea01Width" node="0>3|0|1"/>
    <i3dMapping id="levelingArea02Start" node="0>3|1"/>
    <i3dMapping id="levelingArea02Height" node="0>3|1|0"/>
    <i3dMapping id="levelingArea02Width" node="0>3|1|1"/>
    <i3dMapping id="testArea_start" node="0>4|0"/>
    <i3dMapping id="testArea_end" node="0>4|0|0"/>
    <i3dMapping id="tipOcclusionUpdateArea_end" node="0>5|0"/>
    <i3dMapping id="tipOcclusionUpdateArea_start" node="0>5|1"/>
    <i3dMapping id="parts_bunkerSilo" node="0>6|1"/>
    <i3dMapping id="parts_woodChipBunker" node="0>6|2"/>
  </i3dMappings>
</placeable>
