<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
    <storeData>
        <name>350</name>
        <specs>
			<combination xmlFilename="xml/series6135.xml"/>
			<combination xmlFilename="$data/vehicles/buehrer/series6105/series6105.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_weight</function>
        </functions>
        <rotation>0</rotation>
        <image>store/Plattengewicht_Store.png</image>
        <price>650</price>
        <lifetime>600</lifetime>
        <brand>BUEHRER</brand>
        <category>weights</category>
        <vertexBufferMemoryUsage>179200</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>29952</indexBufferMemoryUsage>
        <textureMemoryUsage>524288</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>i3d/Plattengewicht.i3d</filename>
        <size width="2" length="1" />
        <components>
            <component centerOfMass="0 0.15 0" solverIterationCount="10" mass="350" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>
	
	<attachable>
		<inputAttacherJointConfigurations title="$l10n_typeDesc_weight">
			<inputAttacherJointConfiguration name="250 kg" price="0">
				<inputAttacherJoint node="attacherJoint" jointType="trailer" lowerRotLimitScale="0 0 0" upperRotationOffset="0" lowerRotationOffset="0" needsLowering="false">
					<distanceToGround lower="0" upper="0" />
				</inputAttacherJoint>
				<objectChange node="Plattengewicht_vis" massActive="250" />
				<objectChange node="Gewichteplatte_1" visibilityActive="true" />
				<objectChange node="Gewichteplatte_2" visibilityActive="true" />
				<objectChange node="Gewichteplatte_3" visibilityActive="true" />
				<objectChange node="Gewichteplatte_4" visibilityActive="true" />
				<objectChange node="Gewichteplatte_5" visibilityActive="false" />
				<objectChange node="Gewichteplatte_6" visibilityActive="false" />
			</inputAttacherJointConfiguration>
			<inputAttacherJointConfiguration name="300 kg" price="0">
				<inputAttacherJoint node="attacherJoint" jointType="trailer" lowerRotLimitScale="0 0 0" upperRotationOffset="0" lowerRotationOffset="0" needsLowering="false">
					<distanceToGround lower="0" upper="0" />
				</inputAttacherJoint>
				<objectChange node="Plattengewicht_vis" massActive="300" />
				<objectChange node="Gewichteplatte_1" visibilityActive="true" />
				<objectChange node="Gewichteplatte_2" visibilityActive="true" />
				<objectChange node="Gewichteplatte_3" visibilityActive="true" />
				<objectChange node="Gewichteplatte_4" visibilityActive="true" />
				<objectChange node="Gewichteplatte_5" visibilityActive="true" />
				<objectChange node="Gewichteplatte_6" visibilityActive="false" />
			</inputAttacherJointConfiguration>
			<inputAttacherJointConfiguration name="350 kg" price="0">
				<inputAttacherJoint node="attacherJoint" jointType="trailer" lowerRotLimitScale="0 0 0" upperRotationOffset="0" lowerRotationOffset="0" needsLowering="false">
					<distanceToGround lower="0" upper="0" />
				</inputAttacherJoint>
				<objectChange node="Plattengewicht_vis" massActive="350" />
				<objectChange node="Gewichteplatte_1" visibilityActive="true" />
				<objectChange node="Gewichteplatte_2" visibilityActive="true" />
				<objectChange node="Gewichteplatte_3" visibilityActive="true" />
				<objectChange node="Gewichteplatte_4" visibilityActive="true" />
				<objectChange node="Gewichteplatte_5" visibilityActive="true" />
				<objectChange node="Gewichteplatte_6" visibilityActive="true" />
			</inputAttacherJointConfiguration>
		</inputAttacherJointConfigurations>
    </attachable>

	<ai>
        <agentAttachment width="0.8" height="1.0" length="0.6" lengthOffset="0"/>
    </ai>

	<foliageBending>
        <bendingNode minX="-0.42" maxX="0.42" minZ="-0.4" maxZ="0.3" yOffset="0.1" />
    </foliageBending>
	
	<baseMaterial>
        <material name="Platte_mat" baseNode="Stifthalterung">
            <shaderParameter name="colorMat0" value="0.0546 0.0546 0.0546 0"/>
        </material>
    </baseMaterial>
	
	<baseMaterialConfigurations price="100" useDefaultColors="false" defaultColorIndex="0">
		<baseMaterialConfiguration name="$l10n_paint_black" color="0.0546 0.0546 0.0546 0"/>
		<baseMaterialConfiguration name="$l10n_paint_green" color="0.077 0.269 0.158 0"/>
        <material name="Platte_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>

	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
	
	<i3dMappings>
		<i3dMapping id="Plattengewicht_vis" node="0>" />
		<i3dMapping id="Stifthalterung"     node="0>0" />
        <i3dMapping id="attacherJoint"      node="0>1" />
		<i3dMapping id="Gewichteplatte_1" 	node="0>0|1|0" />
		<i3dMapping id="Gewichteplatte_2" 	node="0>0|1|1" />
		<i3dMapping id="Gewichteplatte_3" 	node="0>0|1|2" />
		<i3dMapping id="Gewichteplatte_4" 	node="0>0|1|3" />
		<i3dMapping id="Gewichteplatte_5" 	node="0>0|1|4" />
		<i3dMapping id="Gewichteplatte_6" 	node="0>0|1|5" />
    </i3dMappings>	
</vehicle>
